PLAYER RATINGS
CHOOSE A RATING METHOD
OVERALL PLAYER RATING
Rate each player with one 0-10 score.
GAME MODE RATINGS
Rate each player separately for Elimination, Blitz, and Capture the Flag.
BREAKDOWN RATING
Rate each player across six gameplay categories.
RESULTS
COMPARE FINAL OUTCOMES
See each method's average, median, and the Version 3 weighted score.
HOW RATING WORKS
Each result only uses submitted ratings. Missing votes are ignored and are not counted as zero.
V1 AVG
Version 1 uses one overall 0-10 score per player. Example: Xan rates Malcolm as 8. Other players rate Malcolm as 7, 9, 6, and 8. V1 AVG adds all submitted Version 1 scores for Malcolm: 8 + 7 + 9 + 6 + 8 = 38. Then it divides by 5 votes, so Malcolm's V1 AVG is 7.6.
V1 MED
Version 1 uses one overall 0-10 score per player. V1 MED sorts Malcolm's submitted Version 1 scores from lowest to highest and uses the middle score. Example: Xan and others give Malcolm 5, 6, 7, 8, and 10. The middle score is 7, so Malcolm's V1 MED is 7. If the middle scores are 7 and 8, the median is halfway between them: 7.5.
V2 AVG
Version 2 uses three mode scores: Elimination, Blitz, and CTF. First, each rater's three scores become one Version 2 score. Example: Xan rates Malcolm 6 in Elimination, 5 in Blitz, and 7 in CTF. That becomes (6 + 5 + 7) / 3 = 6. V2 AVG then averages Malcolm's final Version 2 scores from all voters.
V2 MED
Version 2 uses Elimination, Blitz, and CTF. First, each rater's three mode scores become one Version 2 score for Malcolm. Example: Xan's 6, 5, and 7 becomes 6. V2 MED then sorts Malcolm's final Version 2 scores from all voters. Example final scores: 5, 5, 6, 7, 8. The middle is 6, so Malcolm's V2 MED is 6.
V3 AVG
Version 3 uses six category scores from 0-10: Combat, Communication, Decision, Awareness, Movement, and Impact. First, each rater's six category scores become one Version 3 score. Example: Xan gives Malcolm 10, 8, 7, 5, 10, and 8. That becomes 48 / 6 = 8. V3 AVG then averages Malcolm's final Version 3 scores from all voters.
V3 MED
Version 3 uses six category scores from 0-10. First, each rater's six scores become one Version 3 score for Malcolm. Example: Xan's six category scores give Malcolm a final Version 3 score of 8. V3 MED then sorts Malcolm's final Version 3 scores from all voters. Example final scores: 6, 7, 7, 8, 9. The middle is 7, so Malcolm's V3 MED is 7.
V3 WEIGHTED
V3 Weighted uses the same six Version 3 categories, but some categories count more than others. Example: Xan rates Malcolm in Combat, Communication, Decision, Awareness, Movement, and Impact. Combat affects the score more than Communication because Combat has more weight.
COMBAT SKILLS 22%
MOVEMENT / SPEED 18%
MAP AWARENESS 18%
DECISION MAKING 17%
TEAM IMPACT 15%
COMMUNICATION 10%
APPLY TO PLAYERS
Select one method, then Apply to Players. The Players sheet is backed up first, then the selected method becomes the current Skill value.
Select which rating method should be used to update player skill values.
STATUS
SUBMISSION STATUS
Review player submission status across all three rating versions.
PLAYER
VOTED
V1
V1 UPD
V1 CLR
V2
V2 UPD
V2 CLR
V3
V3 UPD
V3 CLR